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Destiny 2: What Are The RogueLike Elements? Secret Exotic Quest, Perks, Catalysts And More

2 months ago By Ronny Walker

At the time of writing these lines, Destiny 2 players are once again going through one of those moments in which the “homework” of the season is done and it is time to talk about the many errors or shortcomings that the game has through heated comments on Reddit or other media. 

It is not the first time that we experience something like this, nor will it be the last; but while the staunch space MMOs express their opinions about how undeniably bad certain playlists or progression systems are, from Bungie they live a very different reality.

Speaking with those responsible for the game through a recent interview. We learned that D2 seasons have a development period of approximately six months. That means that the next big batch of content is typically finished and scheduled by the time it’s time to examine fan feedback. For lead designer Tom Farnsworth, it’s like “turning a huge ship”, a strategic action that takes a lot of reaction time. In other words, it is not as simple as making changes from one week to the next.

This is why—among other things—the idea of simplifying inventory and the challenges associated with seasonal merchants has taken a considerable time to make its way to the current time, the “Season of the Depths” or S21. Part of the charm of this content, now almost finished, has been the mechanics of oxygen to be able to advance underwater; but we would say that the new activity of “immersion” ( deep dives in English) is the one that splits the cod. A kind of roguelike mode where the course is rotated weekly, nothing new, but it offers temporary boosts that last until you win or lose.

Also Read: 5 Banned GTA Weapons That You Need To Know About

Development on Season 22 is essentially done at this point, but the feedback can’t be resolved instantly

“We know it has some rough edges,” Farnsworth acknowledges again, “but I think we’ve learned a lot from this, and you’ll see more activities like immersion in the future for sure; where the better you do, the harder it gets and the better rewards you get.” “. Of course, this is unlikely to happen on an S22 that’s finished by now; and therefore, any ideas or complaints that have come in recent weeks will also take time to be resolved… if the realities of the difficult world of game development allow it.

The Season of the Deep is expected to run until August 22, coinciding with the annual Destiny 2 Showcase broadcast that will host news about the game’s immediate future, as well as The Final Shape expansion that will be released next year. And comes to a close with the first space fantasy saga. Hopefully, we’ll get at least a hint as to what’s coming after that as well, so it’s worth keeping on the radar.

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