What is the “Wall of Loot” in Diablo IV? How to understand it
In just a few days, Diablo IV will celebrate its first month of life. Blizzard’s RPG has amassed a real fortune and a good number of players have been attracted to it. But what is happening with the high levels of the game? There is a point where users of level 100 or below find it very difficult to find improvements. This is called the “wall of loot”.
Although it is logical, since at a certain point in the game the items we find are already so good, there are some players upset with the Blizzard cutoff point. According to many players on Reddit, it is from level 75 that the ratio decreases sharply.
At this point, many users are realizing that they start with another character, or they are going to run into this problem until they reach the maximum level. However, there are also players who, with a lot of experience in the saga, say that this is not an item problem.
At level 90, “little of the power level comes from items,” adds user Adwcta. After a certain level, it is normal for the objects to be inconspicuous because Diablo 4 is focused on the Legend Panel and the glyphs, which offer important power-ups and multipliers for our hours of play.
Of course, these comments have also led to an internal fight between players because this does not take away from the fact that both options do not dispel the repetition until exhaustion to continue enhancing your character. Be that as it may, the game hasn’t said everything yet and there’s still a lot coming to the game in the coming months.
Diablo IV Success
As reported by Blizzard in a press release last week, Blizzard Entertainment’s Diablo IV has surpassed the barrier of $666 million in the five days of launch. These incomes have also been thanks to microtransactions, which have been the subject of controversy since some cosmetics cost up to 25 euros in Diablo 4.
The company has also shared other statistics that show the great reception of the game. In this way, 276 million hours have been exceeded and players have killed 276,000 million demons. However, users have also died 316 million times. The true heroes of the community have been the 163 people who have reached the maximum level in Hardcore Mode, that is, permanent death where you lose all your character, time and objects.