Is Diablo IV receiving lot of hate online?
Pretty much since its announcement, Diablo IV’s most contentious point is its shift to the purely online model. After becoming a pseudo-MMO, many voices protested the decision asking Blizzard to reconsider its controversial position. The events of the weekend have revived the debate.
Throughout Saturday and Sunday, Blizzard’s servers were subjected to a massive cyberattack that left the company and players in jeopardy. With lag issues and constant crashes, it wasn’t until the attacker parried his onslaught that things stabilized. Since then, critical players have been taking this opportunity to chant a resounding “We told you so.”
Diablo 4, should it stop being online?
“We can’t wait for the servers to come back online to play single-player.” These tongue-in-cheek words open up one of the most powerful Reddit threads we’ve seen in the Diablo 4 community. With more than 33,500 positive votes on Diablo 4, the general tone of the discourse is very clear: thousands and thousands of players agree that this frustrating weekend would not have happened if the game had been more faithful to its roots with optional online.
“MMO elements add nothing good to the game,” says one user, igniting the debate about the place of players you don’t know in your games. While some enjoy seeing different builds without actually using them and cooperating with strangers, others say you could already do that in multiplayer lobbies.
It should be remembered that the console version of Diablo 3 got, after a while, an offline mode that did not need to be connected to Blizzard’s servers. This change was positive for many players, but it also introduced a new problem: the use of hacked weapons and items, which later leaked into the game’s online mode.
If there is one clear thing, it is that including always online functions is more than a playable decision, but rather a risky anti-piracy element. While it’s true that it protects Diablo IV against hackers and pirates, it also leaves the entire experience open to debacles like the one this weekend.
Diablo IV Success
As reported by Blizzard in a press release last week, Blizzard Entertainment’s Diablo IV has surpassed the barrier of $666 million in the five days of launch. These incomes have also been thanks to microtransactions, which have been the subject of controversy since some cosmetics cost up to 25 euros in Diablo 4.
The company has also shared other statistics that show the great reception of the game. In this way, 276 million hours have been exceeded and players have killed 276,000 million demons. However, users have also died 316 million times. The true heroes of the community have been the 163 people who have reached the maximum level in Hardcore Mode, that is, permanent death where you lose all your character, time and objects.