Call Of Duty: Modern Warfare 3 Beta Preview, Analysis And Impression
Call of Duty: Modern Warfare III is a first-person shooter video game that will be released by Activision and developed by Sledgehammer Games. It is the twentieth game in the Call of Duty series and the third in the rebooted Modern Warfare sub-series, serving as the immediate successor to Modern Warfare II, which was released in 2022.
Modern Warfare III’s gameplay will be similar to that of Modern Warfare II and earlier Call of Duty games. Slide canceling is one of the mechanics that is returning in Modern Warfare III. According to Activision, the game’s campaign will include “Open Combat Missions,” which will allow players to freely pick how they wish to pursue their objectives in addition to linear missions.
All sixteen maps from Call of Duty: Modern Warfare 2 (2009) will be accessible from launch in Multiplayer, as well as the option to vote for maps while in a matchmade lobby (which was missing in other recent games), and enhanced player health for longer “time-to-kill” (TTK). The “red dot” minimap, which was missing in Modern Warfare (2019) and Modern Warfare II, will also return, allowing players to see adversaries on their radar when they fire a weapon without a suppressor. Classic game types like “Kill Confirmed” and “Hardpoint” will return, along with a new game style called “Cutthroat,” which pits three teams of three players against each other. Furthermore, the Ground War mode returns with specific maps, as does the War mode, which was last seen in Call of Duty: WWII. The game will have artificial intelligence-powered moderation, which will listen in on in-game exchanges and promptly flag any excessively toxic behaviour. At least twelve extra multiplayer maps have been known to be released after the game’s initial release.
Modern Warfare 3 Storyline, the Upcoming Zombie Mode, and More
The campaign in Modern Warfare III is supposed to take place after the events of Modern Warfare II and its post-launch seasons, and includes a variety of fictitious places established in prior Modern Warfare games, such as Verdansk, Kastovia, and Urzikstan. The main adversary of the game is Ultranationalist terrorist Vladimir Makarov (Julian Kostov), who was teased at the end of the Modern Warfare II campaign. The main characters are back: Sergeant John “Soap” MacTavish (Neil Ellice), Lieutenant Simon “Ghost” Riley (Samuel Roukin), Sergeant Kyle “Gaz” Garrick (Elliot Knight), and SAS Captain John Price (Barry Sloane). CIA Station Chief Kate Laswell (Rya Kihlstedt) and Urzikstan Liberation Force Commander Farah Karim (Claudia Doumit) are both returning from previous Modern Warfare games.
The Zombies tale takes place in Urzikstan in 2021, some months after Modern Warfare (2019) and its post-launch seasons, and roughly 40 years after Black Ops Cold War. In addition to Task Force 141 members, the mode includes returning characters from both games, including Victor Zakhaev, a Russian Ultranationalist arms dealer thought to have died in Verdansk, and Sergei Ravenov, a former Spetsnaz captain with Cold War zombie incursions. New characters include Jack Fletcher, the head of the private military group Terminus Outcomes, who assists Zakhaev, and Selma Greene, the de facto commander of Operation Deadbolt, a CIA contingency plan developed following the events of the Cold War breakout.
Some Hits, Some Misses
On October 11th, the Beta Pre-Load for XBox, and PCs was released.
In many respects, Call of Duty is a well-known brand at this time. Although the era, particular weaponry, and flavor-of-the-year gimmicks may change, as we near the end of two decades of yearly versions, it’s not difficult to predict what the next one will bring.
The MW3 beta allows players over 20 weapons to try out, and details indicate that there will be much more when the game debuts next month. It’s always a bonus for me when a shooter game has a diverse arsenal of weaponry, and Call of Duty: MW3 appears to fit the bill. As in Modern Warfare 2, several weapons are available, ranging from assault rifles and shotguns to battle rifles and handguns. The number of weapons available in the test is a solid sign of what to anticipate when the game launches, since it allows for keeping things fresh for a long, and with Modern Warfare 2 weapons carrying over, there will be enough to play with.
However, with the benefit of weapon content comes a significant disadvantage, which I experienced during my first few test battles. Although you had a plethora of options at your disposal, it seems to come down to only two or three true competitors. I’m limited to the MCW assault rifle or Striker 45 SMG, as are many other gamers. Even when loaded with attachments, one of my favorite weapon classes, battle rifles, seems absolutely outmatched in every circumstance. It’s something the team can work on, but it was obvious immediately and has to be addressed.
One of the most noticeable new features is Tactical Stance, a compromise between looking down your sights and firing from the hip that tightens your gun’s spread while still allowing you to move more freely. It’s an intriguing possibility, but you’ll need to tinker with button bindings to make it work seamlessly.
There are also several new equipment alternatives. A new throwable drown appears to be a homing grenade and is already a meta choice, while the new Guardian killstreak creates a big cone of stun-effect noise on the battlefield and can be useful for holding down a point.
The ACS system is a field upgrade that you can drop on a point to gain a capture without having to be on it yourself, which sounds like an intriguing change-up as well, but it will take time to see how they feel in terms of balance at release.
When it comes to aesthetics, the differences between MW3 and MW2 are as minimal as they are everywhere – this game seems like a little step forward in that regard. The lack of muzzle smoke and faster general movement gives the game a new feel, although in pictures, it seems very indistinguishable.
At the very least, the menus are vastly improved – which isn’t saying much given that MW2’s UI remains a spectacular failure even after some post-launch tweaks.
The updated maps we’ve been allowed to play have been excellent upgrades to well-known locations, with Favela, in particular, being a riot of colour that shines out far more than the washed-out version from the late 2000s.
Rust is still our beloved 1v1 map of all time, even though that format isn’t available in this beta, and it’s now more detailed than ever, serving as a model for the remasters.
This is a good test showing for Modern Warfare 3, but as last year showed, you can only learn so much from a COD beta. The number of players will tell devs a lot, though, and that information will all be included into the final release.
For the time being, MW3 appears to be a good improvement over MW2’s model, although there are still doubts over whether this was really intended to be a DLC option rather than a full-fledged release.
In summary, Call of Duty Modern Warfare 3 is an excellent starting point for both modern and traditional gamers. We’re excited to see everything the game has to offer when it releases, having endured several years of arduous first-person shooters. With this most recent addition, we are sure that Call of Duty may be gaining popularity among many gamers.