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LoL Arena patch 13.15 Preview Notes July 2023: Heimerdinger, Alistar & More Nerfed

1 years ago By AI Smith

The League of Legends Arena mode has captured the attention of both casual and competitive players, offering a fast-paced, team fight-centric experience. However, as with any game mode, certain champions can emerge as dominant picks, potentially overshadowing others. 

To ensure a balanced and enjoyable gameplay environment, Riot Games is preparing to roll out the much-anticipated Arena Patch 13.15. This update aims to address the meta standouts and make necessary adjustments to champion abilities and item mechanics. 

In this detailed article, we will explore the changes coming to the Arena mode in July 2023, including the nerfs to prominent champions like Heimerdinger and Alistar.

The Need for Balance:

As the popularity of the League of Legends Arena mode continues to soar, the development team at Riot Games has been closely monitoring player feedback and analyzing gameplay data. Despite the Arena mode’s casual nature, the presence of a few overpowered champions has led to some players feeling frustrated or disadvantaged. In an effort to maintain a diverse and engaging gameplay experience, the developers are committed to periodic balance updates.

Arena Patch 13.15 Release Date:

The eagerly anticipated Arena Patch 13.15 is set to go live on August 2, 2023. This update will coincide with the 13.15 notes for both the core game of League of Legends and the popular auto-battler, Teamfight Tactics. While the Arena mode’s permanence is still under consideration, Riot Games is open to making it a permanent addition if the player community shows enough enthusiasm for the mode.

Champion Nerfs in Arena Patch 13.15: Preview notes

The main focus of the upcoming patch is to address the dominance of certain champions, particularly those excelling in team fights, which are central to the Arena mode’s gameplay. Here are some of the notable nerfs that will be applied to champions:

Akshan:

  • Q: Avengerang – Damage increased from 5-85 (+80% AD) to 15-135 (+100% AD).
  • W: Going Rogue – Revive Health Percentage increased from 33% to 60%.
  • E: Heroic Swing – Attack speed coefficient increased from 30% to 45%.
  • R: Comeuppance – AD ratio increased from 10% to 20%.

Alistar:

  • W: Headbutt – Ability Haste reduced by 30.
  • R: Unbreakable Will – Ability Haste reduced by 50.

Annie:

R: Summon: Tibbers – Base HP nerfed by 50%.

Bard:

  • Passive: Traveller’s Call – Chimes needed per upgrade tier reduced from 5 to 2.
  • Meep AP ratio increased from 30% to 60%.
  • W: Caretaker’s Shrine – Prep time reduced from 10 seconds to 8 seconds.
  • +70 Ability Haste.
  • Max shrines increased from 3 to 33.
  • Healing doubled.

Heimerdinger:

  • Q: H-28 Evolution Turret – Turret HP reduced by 30%.
  • E: CH-2 Electron Storm Grenade – Ability Haste reduced by 30%.

Jax:

  • E: Counterstrike – Ability Haste reduced by 30.
  • R: Grandmaster at Arms – Passive proc base damage reduced from 60-160 to 40-120.

K’Sante:

  • Q: Ntofo Strikes – Base CD reduced from 3.5 seconds to 2.75 seconds.
  • E: Footwork – +20 Ability Haste.

Kassadin:

  • Q: Null Sphere – Base damage increased from 65/95/125/155/185 to 100/130/160/190/210.
  • W: Nether Blade – Base damage increased from 50/75/100/125/150 to 75/100/125/150/175.
  • R: Riftwalk – Base damage increased from 70/90/110 to 100/120/140.
  • Stack damage increased from 35/45/55 to 45/55/65.

Katarina:

  • Passive: Voracity – AD scaling increased from 60% bonus AD to 80% bonus AD.
  • Reset CDR increased from 15 to 20.
  • Q: Bouncing Blade – AP scaling increased from 35% to 50%.
  • E: Shunpo – Damage increased from 20/35/50/65/80 (+40% AD) (+25% AP) to 50/65/80/95/110 (+50% AD) (+35% AP).
  • R: Death Lotus – Damage per dagger increased from 25/37.5/50 (+19% AP) to 50/62.5/75 (+22% AP).

Kayle:

  • R: Divine Judgement – Ability Haste reduced from -50 to -100.
  • Base damage reduced from 200/300/400 to 50/100/150.

Kennen:

  • W: Electrical Surge – Active magic damage reduced from 70/95/120/145/170 (+80% AP) to 70/90/110/130/150 (+60% AP).
  • R: Slicing Maelstrom – Bonus resistances reduced from 20/40/60 to 20/30/40.
  • Damage reduced from 40/75/110 (+22.5% AP) to 30/55/80 (+18%).

Poppy:

  • W: Steadfast Presence – Ability Haste reduced by 30.
  • E: Heroic Charge – Ability Haste reduced by 30.

Rammus:

  • Q: Powerball – Movement speed increased from 25-39% to 50-78%.
  • AP scaling increased from 100% to 125%.
  • W: Defensive Ball Curl – Armor scaling increased from (+40/50/60/70/80% total Armor) to (+60/70/80/90/100% total Armor).
  • Magic Resistance scaling increased from (+30/35/40/45/50% total MR) to (+40/45/50/55/60% total MR).
  • E: Frenzying Taunt – Taunt duration increased from 1.2/1.4/1.6/1.8/2 seconds to 1.6/1.8/2/2.2/2.4 seconds.
  • Attack speed duration increased from 1.2/1.4/1.6/1.8/2 seconds to 1.6/1.8/2/2.2/2.4 seconds.
  • R: Soaring Slam – AP scaling increased from 60% to 100%.

Wukong:

  • Q: Crushing Blow – Base damage reduced from 20-120 to 10-90.
  • W: Warrior Trickster – Ability Haste reduced by 30.
  • R: Cyclone – Max HP damage per second reduced from 4/6/8% to 3/4.5/6%.

Items Updates:

Echoes of Helia:

  • Shard heal increased from 20-80 to 40-160.
  • Shard damage increased from 30-180 to 45-270.

Guardian’s Dirk:

Lethality increased from 10 to 15.

Hextech Gunblade:

  • Ability Power increased from 70 to 80.
  • Omnivamp increased from 15% to 20%.

Staff of Flowing Water:

  • Movement speed increased from 10% to 15%.
  • Passive AP granted increased from 45-70 to 60/90.
  • Passive Ability Haste granted increased from 30 to 35.

Augments and Systems Updates:

Earthquake (Augment):

  • Base explosion time reduced from 1 second to .75 seconds.
  • AoE range beyond dash end increased from 50 units to 100 units.

Naafiri Cameo:

Max HP damage reduced from 20-60% to 10-20%.

Perseverance (Augment):

  • Base regen increased from 500% to 600%.
  • Amped regen increased from 1000% to 1200%.

Winds peaker’s Blessing:

Resistances reduced from 45-105 to 30-90.

These nerfs are intended to level the playing field and encourage players to explore a wider range of champion choices. By reducing the effectiveness of the dominant champions, the Arena mode will become more dynamic and diverse, offering players unique and challenging gameplay experiences.

The League of Legends Arena Patch 13.15 is eagerly awaited by players worldwide, promising significant balance changes to create a more engaging and enjoyable gameplay environment. The adjustments to champion abilities, particularly the nerfs to dominant picks like Heimerdinger, Alistar, Kennen, and Wukong, aim to foster diversity and strategic thinking among players. 

As the patch goes live on August 2, 2023, the League of Legends community will undoubtedly embrace the new meta and eagerly experiment with various champion combinations in the Arena mode. Players can look forward to an action-packed and fair gameplay experience, setting the stage for intense team fights and thrilling victories.

Also Read: 5 Reasons Why League Of Legends Still One Of The Best Games In 2023

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