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How To Recreate CS-2’s Volumetric Smokes In Minecraft?

10 months ago By AI Smith

Valve’s most noteworthy update for Counter-Strike 2 (CS 2) pays most attention to the mechanics of smoke grenades in the game. Counter-Strike 2 made its highly anticipated debut, alongside several major updates introduced by Valve in the new sequel.

One remarkable change is with regards to how smoke grenades work within the gameplay. Hence, we’ve put together all the necessary details for you to understand the smoke grenades fully.

Following a long wait and anticipation, Counter-Strike 2 was officially launched, which gave players abundant new content, which means nobody will be complaining. CS 2 includes upgraded maps, top of the line visuals, and critical gameplay updates.

Valve’s key upgrade for Counter-Strike 2 focuses on the workings of smoke grenades. All thanks to the latest improvements in CS 2’s engine, these smoke grenades are surely more responsive than before and get directly influenced by lighting, bullets and various objects from within the environment of the game.

This new transformation in the game has made smoke grenades a more dynamic aspect of the game, which is different from the original CS:GO. These smoke grenades function as three-dimensional elements. These give you a complete understanding of how smokes work in Counter-Strike 2, we’ve written all about this new feature which will help you know it better.

Smoke Grenades in Counter-Strike 2

In Counter-Strike 2, the much talked about smoke grenades expand to fill up spaces which are available on the map. Moreover, all players involved in the game observe the same smoke effect on their devices.

Earlier on, gamers could only create one-way smokes, giving them a chance to see through certain areas of the smoke while completely blocking the vision of other gamers. In previous versions of Counter-Strike, smokes were termed as inconsistent in terms of expansion and to what extent they blocked vision from the same spot.

The most valuable change introduced in Counter-Strike 2 relates to the interaction among smokes, firearms and grenades. In CS:GO, shooting through the smoke or hurling grenades into smoke clouds gave basic effects. But, in Counter-Strike 2, it is possible to hit the smoke plumes with gunfire. This allows gamers to generate openings for visibility by shooting or by means of grenades in order to get rid of the smoke quickly before it automatically goes away.

These changes are poised to bring about a profound influence on gameplay and its tactics for casual and competitive situations.

CS2 Volumetric Smoke Changes: What We Know

The volumetric smoke changes in CS2 were brought about on Day 1 of the beta-invite trial. Now smokes react to the environment and the elements around them. The volumetric smoke changes proves to be a key aspect that all gamers are happy about.

Those days are now in the past when the smokes only scattered via objects. New smokes in CS2 respond to the environment around and they also interact with different weapons, items and objects.

All CS:GO fans and players are hyped about the latest update. Sadly, not all will have access to this invite-only beta version. Hence we are explaining everything gamers and fan fraternity should know about the fresh CS2 volumetric smoke changes.

If someone is new to CS:GO, then they wouldn’t know how smoke functions precisely. So, let’s dive into that first. Smoke grenades come at a cost of $300 in CS:GO game. These smokes instantly generate a cloud of grey smoke that blocks vision typically and discourages any kind of pushes.

Every single gamer can purchase only one smoke per round; five per team are available to buy. But, players can pick smoke grenades which are dropped by their enemies to get past this buying limit.

The grey cloud made by smokes is opaque in nature, apart from the edges, which lets some light get through. Inside a smoke makes any player’s vision lower considerably, making it very difficult to see anything.

Smokes also stop the detection if someone uses radars. This makes it an amazing tool when it comes to hiding from your rivals. Smokes for 25 seconds in all after which they get deployed.

The scattering pattern of these smoke grenades is from the center to the sides, nevermind from which direction they were thrown. This is the reason why smokes cover cars, barrels, and corners. Smokes will easily pass through objects within the given area and cover up the items entirely.

Molotovs or Incendiary Grenades do not function when hurled into deployed smokes. Alternatively, gamers can push smoke grenades on the fires made by grenades to nullify their effects.

How To Recreate CS-2’s Volumetric Smokes In Minecraft?

All prior smoke mechanics changed when CS2 came out. Smokes were a massive highlight in the CS2 new announcement video. Each and every fan and gamer be casual gamer or an expert or streamers were going gaga about the smokes.

The new smokes interacted with their surroundings instead of just existing in the same space. Smokes were affected by light, grenades, gunshots and Zeus. Smoke gave a new dimension to the game and added a unique layer of strategy and gameplay.

The new Counter-Strike 2 volumetric smoke changes gave it a more dynamic outlook. Smokes are now officially a part of the game and have become 3D objects. This translates into smokes taking on new shapes, or they can grow into containers, or crawl around any object, instead just passing from within the items which is what the old smokes could do.

Now one ways is gone since smokes look similar, without paying attention to the direction of viewing. Smoke are touted to be more consistent and will ensure that no two smokes vary in any way or form.

Any kind of force applied on smokes will dissipate it and move them slightly. If gamers fire gunshots to go through the smokes, they will make small holes as the bullets make their way. This rule applies to the grenades as well, which completely disarms the smoke screen and then slowly goes back to its original format.

Using Zeus on any active smoke lets gamers create a shock cloud which destroys anyone hiding inside. The smokes will seem mildly different. This depends on the lighting which is persistent in each area.

This change also adds a dynamic touch of gameplay and opens new opportunities within CS2.

How do smokes work in Counter-Strike 2?

Smokes in CS:2 fill spaces in the map and gamers will also see the exact same smoke on their respective devices.

Earlier on, gamers could make one-way smokes which meant that only one player could see through parts of the smokes while other players’ vision was completely blocked.

Some versions of Counter-Strike had smokes act finicky with respect to the extent of their expansion and was not termed as consistent in the vision department when considering the same position.

The biggest upgrade in smokes in the Counter-Strike 2 game is its ability to interact with grenades and guns.

In CS:GO, if a gamer shot from within the smoke or aimed a grenade on a smoke cloud, no effect was seen. In Counter-Strike 2, this aspect changed. Now the smoke plumes can be carved out and gamers can create windows for vision simply by shooting at the smokes or by throwing grenades to dismantle the smoke very quickly before it vanishes on its own.

How to recreate CS-2’s Volumetric Smokes in Minecraft

Recreating smokes gives us many possibilities of gaming where mechanics available to a competitive shooter are imitated.

A video was shared by Vulchaestus on Minecraft’s subreddit which sheds light on how a grenade dynamically reacts and then fills up many different blocks with smoke. This function works in a similar manner when we consider Counter Strike’s smokes. CS’s smokes occupy entire corridors along with alleyways which make it a choke point which is unbreachable.

The creator of this mod stated candidly that smoke in Minecraft was developed using a custom-made particle emitter. Here, the particle bounces on walls and randomly spreads from the center point and then fills up vacant gaps.

The creator further mentions that apart from the particle emitter, a lot of technical work was directed towards creating the smokes which could bounce in the Minecraft’s world, thereby mimicking its functionality precisely.

This milestone drew a lot of attention towards CS and Minecraft fraternity and followers as it displayed the capabilities of gaming in a modern era.

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