Diablo IV Users Accuse Blizzard Of Putting ‘Dark Design’
Despite being a complete success, Diablo 4 continues to meet with criticism from various quarters. If you’ve read about the discontent with their latest patch lately in the game. This isn’t the only thing their players are complaining about the game. The company needs to modify part of the game’s interface after being accused of malicious design.
Adventure: accidentally activating the premium battle pass he was given for his edition of the game. His complaint is that he wanted to save that pass for other seasons in which the rewards would attract him more. However, the title interface was created to put the activate season pass button in the worst place imaginable: selected by default within the season journey in Diablo 4.
New controversy in Diablo 4
After this event went viral, there were many players who echoed it, with more testimonials from affected users. The complaint also lies in the fact that there is no confirmation in this regard: once you choose that option, the pass is activated without you having to say again that you want to do it, something that has been dubbed “dark design”.
Of course, one thing must be taken into account before talking about Blizzard’s reaction, and that is that this option does not make you buy a season pass, but rather activate the one you already had in the current season. The complaint comes from those who got a pass with their deluxe or limited edition of the game and did not want to use it in the first season of the title, either for rewards or for the time they can dedicate to Diablo IV.
Also Read: Diablo IV: 5 Best Take Aways From Season 1 Of Evil
Blizzard has echoed the criticism and has promised to fix it, although the reaction of the players is not especially positive. Adam Fletcher, the game’s head of communications, has confirmed that they are working on a fix that will cause the controller cursor to not default to this button when we want to access the game’s season journey. The comments that respond to his clarification show the mistrust of the players.
“If the team recognizes that this is a problematic UI element, why was my request for a return of the Battle Pass denied?” comments an affected player. Others, for their part, insist that the lack of a menu that asks if you are sure what you are going to do is, in fact, another problematic element. Finally, there are those who remain convinced that this positioning was intentional, taking into account that the button in question is the first element to select when you try to see your season progress playing with a controller, the most distrustful do not believe Blizzard’s explanations.
For now, we have to wait to see what the long-term solution will be from the North American developer company. Will we see a small redesign that also includes the inclusion of a confirmation ‘Dialog’? Of course, the players count on it.
Diablo 4 seasons start with controversy
Since the announcement of this first season of Diablo IV, there have been some critical voices with the need to create a new character to enjoy Season 1; something that on the other hand has been a constant in this kind of game even in the days of the memorable Diablo 2 with the “Ladders”. Given this scenario, Blizzard has already dropped that there could be changes later, emulating the reborn mechanics of Diablo III.
This same Thursday, July 20, the first season of Diablo 4 begins with new challenges and rewards to continue enjoying the brutal RPG action of this PC and console title that has become one of the most successful so far this year.
Diablo IV Success
As reported by Blizzard in a press release last Month in June, Blizzard Entertainment’s Diablo IV has surpassed the barrier of $666 million in the initial five days of launch. These incomes have also been thanks to microtransactions, which have been the subject of controversy since some cosmetics cost up to 25 euros in Diablo 4.
The company has also shared other statistics that show the great reception of the game. In this way, 276 million hours have been exceeded and players have killed 276,000 million demons. However, users have also died 316 million times. The true heroes of the community have been the 163 people who have reached the maximum level in Hardcore Mode, that is, permanent death where you lose all your character, time and objects.
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