Baldur’s Gate 3 Writer Says “We Want Everything To Make Sense WithIn The Game”
The Forgotten Realms Dungeons & Dragons campaign setting have made them so internalized that we already take it for granted that there will be them in every RPG that passes through our hands. Even the head of Starfield said that there would be in his new space RPG. Are errand boy missions inevitable in the game? A few days ago we had the opportunity to understand why the head writer of Baldur’s Gate 3 and the creative from Larian Studios couldn’t disagree more with this statement. “We’re always looking for everything to make sense within the game,” says Adam Smith.
“Now someone will prove that we are wrong,” he adds when talking about the possibility that one of the missions of his gigantic RPG is precisely closer to that concept of errand boy. “But I don’t think there are many of those at all.” Because he assures them that they have worked on the script for every one of them so that they feel unique and special. “Sure there are quests to kill enemies for a valuable item, but not like ‘kill 10 goblins and bring me whatever’. We don’t do that. And we don’t because honestly, I don’t find it interesting.”
A vivid and believable fantasy world
The 1998-based video game’s Baldur’s Gate 3 is impressive due to the enormous variety of options it puts in your hands so that you can solve any mission that comes your way, no matter how simple it may seem at first. “You need a lot of people. You need a lot of talent. And you need a lot of money. That’s right. And a lot of time too,” Adam Smith told me at an event held in the city of Ghent, Belgium. The level of detail is sick.
“We don’t want you to walk around and say, ‘I found two gold coins in this shed.’ We want there to be something interesting. You know, like a portal to another dimension, or someone powerful who can turn you into a cheese ball.” “jokes the Larian Studios screenwriter. The authors of Baldur’s Gate 3 are terrified of these “characters who are signposts” since their only function in a game is to tell you to “go there and bring something back here”. Wow, “you could put a sign in its place and it would do the same job,” Smith adds.
Everyone loved the bear scene in Baldur’s Gate 3, but the best thing about the fantasy RPG is that it’s based on a genre that hardly sells.
“I want characters that feel alive; even those who only say a single line of dialogue. Because beware, because some of the best-written characters in the game are the ones with the least to say,” continues the creative. But the important thing is that each mission has a justification. “If someone asks you to go explore a place because there’s a treasure, I want him to tell me why he knows there’s something valuable there. You need to have a good reason to go there.”
The Writers, at the center of everything
What is truly impressive is that Baldur’s Gate 3 reaches the level of looking like a game in the style of Dishonored or the legendary Deux Ex, since it always allows you to solve all your challenges in many different ways, including jumping off the roofs of buildings or sneaking through ventilation tunnels transformed into a gaseous cloud. Something that they have achieved with a lot of effort, but also, putting the writers at the center of everything. “No people are working in isolation but the writers, all of them, are together with the designers and programmers giving feedback on each one of the missions, unique abilities, etc.”
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With this incredible base, Baldur’s Gate 3 has become one of the most anticipated games of 2023. PC gamers will be able to enjoy it from August 3; PS5 users will have to wait a bit longer, in early September.